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Andesia & Dioritus
Andesia & Dioritus.png
Statistics
Type Boss
Environment Cavern
AI Type AnDio AI
Damage 64 / 80
Max Life 4000 / 5000
Defense 20
KB Resist 100%
Drops
Coins 14 Copper Coin
Item (Quantity) Rate
Granite Block.png Granite Block
• 10-30
100%
Marble Block.png Marble Block
• 10-30
100%
Core of Dusk.png Core of Dusk
• 1-2
100%
Core of Dawn.png Core of Dawn
• 1-2
100%
Healing Potion.png Healing Potion
• 10-15
100%
Treasure Bag (AnDio).png Treasure Bag (AnDio)
• in Expert Mode only
100%
The World of Etheria.png The World of Etheria
100% in Etherial

Andesia & Dioritus are Pre-Hardmode bosses that must be fought underground. They are considered the biome-specific bosses for both Granite Cave and Marble Cave biomes.

Spawn[]

Andesia & Dioritus do not spawn on their own and require the player to summon them with an Ancient Awakener.

Phases[]

Andesia
Andesia.png
Statistics
Type Boss
AI Type Andesia AI
Damage 56 / 88
Max Life 4000
5000+1000*numPlayers
Defense 16
KB Resist 99%
Inflicts debuff
For Honor.png For Honor
100% chance
Debuff duration 5 seconds
Debuff tooltip 15% increased damage. Defense is cut in half.

Andesia Map Icon.png
Map Icon
Dioritus
Dioritus.png
Statistics
Type Boss
AI Type Dioritus AI
Damage 56
99
Max Life 4000
5000+1000*numPlayers
Defense 14
KB Resist 100%
Inflicts debuff
For Glory!.png For Glory!
100% chance
Debuff duration 5 seconds
Debuff tooltip 15% increased damage. No life regeneration.

Dioritus Map Icon.png
Map Icon
AnDio
(Final Phase)
AnDio.png
Statistics
Type Boss
AI Type AnDio AI
Damage 64
88
Max Life 5000
10000 + numPlayers*2500
Defense 20
KB Resist 99%
Inflicts debuff
For Glory!.png For Glory!
100% chance
Debuff duration 5 seconds
Debuff tooltip 15% increased damage. No life regeneration.
Inflicts debuff
For Honor.png For Honor
100% chance
Debuff duration 5 seconds
Debuff tooltip 15% increased damage. Defense is cut in half.

AnDio Map Icon.png
Map Icon

Behavior[]

Andesia & Dioritus have 2 movement phases:

  • Circling around the player.
  • Floating above the player while moving in a horizontal pattern.

Attacks[]

Phase 1[]
  • Andesia will charge up granite energy in a circle and fire a laser type attack that tracks the player.
  • Andesia will surround the player with orbs of granite energy that close in on the players' position then bounce towards the initial starting point.
  • Andesia will shoot spiraling orbs of granite energy.
  • Andesia will summon granite stalagmites from under the player with small gaps between them.
  • Dioritus will shoot a large orb of marble energy which will home in on the player.
  • Dioritus will shoot out orbs of marble energy outwards in a circular pattern with slight homing capabilities.
  • Dioritus will shoot orbs of marble energy at the player with slight homing capabilities.
  • Dioritus will summon marble stalactites from above the player with small gaps between them.
Phase 2[]
  • AnDio will shoot out orbs of granite energy which circle the player and explode into orbs of marble energy in a circular pattern after a short period of time.
  • AnDio will shoot out bundles of combined granite and marble energy which home in on the player slowly and explode into orbs of marble energy in a circular pattern after a short period of time.
  • AnDio will summon stalagmites and stalactites from under and above the player.
  • AnDio will charge up balls of granite energy around themselves, stop time, and fire a laser type attack that tracks the player.

History[]

Fixed a few bugs with AnDio spawning/boss checklist things

  • 0.11.1: AnDio's projectiles changed to be immune to Time Stop
  • 0.11: Added Andesia and Dioritus
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